Carbon Fiber
This custom shader creates any realistic looking Carbon Fiber multi layer flat or reflective material. Perfect for Carbon Fiber car parts. The base RGB texture is complimented by a gloss specular mask for fiber gloss, controlled by the base texture Alpha map, and an optional normal map allows for adding of surface details and is then an overlay reflection map. Includes 2 New Mobile Shaders, Diffuse with and without Bump (iOS & Android Tested).

Eyes
These eye prefabs are set up with a custom shader on both high and low poly meshes. The shader creates a realistic looking eye with a base RGB texture, complimented by an illumination mask on the base texture Alpha map, a normal map to accent the cornea bulge and then an overlay reflection map.

Chains
Low and High Polygon Chain Prefab, each link is fully configured with collider and joint to make up a physics interactive chain.  This asset includes a scene with three presets to show real-time physics ability of the chain and basic instructions. The chain section can easily be duplicated and then joint connected to extend the chain length.
Volume Particle Mask
This asset is a high performance, transparent, additive mask shader that applies a custom volume light or simple light particles material to any geometric shape along the UV mapping. This asset comes with three custom blur and noise textures and four custom ramp fade textures in PSD and PNG format. Each texture has one to two customizable layers to edit and create any type of unique noise or ramp fade mask map.
Ice
This custom shader creates any realistic looking Ice multi layer flat or reflective material. This shader works with a Grab Pass (Unity Pro Only) to create realistic transparent Ice. The base RGB texture is complimented by a gloss specular mask for Ice gloss or scratches, controlled by the base texture Alpha channel, and an optional opacity and normal map allows for adding of surface details and translucency, this is then overlaid with a reflection map. 

Laser - Basic
This asset is a basic all in one laser script. It works with a custom additive mask shader, line renderer and RayCast to create any variation of thin low performance cost laser. The script allows to attach a source or end flare and or enable lights to enhance the effect. A UV texture scrolling direction control is also available to simulate dust. This asset also works well with Unity standard Glow post effect to enhance the laser lighting effect (Glow is Unity Pro Only)
Energy Flow
This custom shader creates a standard diffuse bump texture with an underlying self illuminated texture that can pan in any UV direction. It also has a cube map with slider reflection amount slider control. This shader also works well with Unity standard Glow post effect to enhance the energy lighting effect (Glow is Unity Pro Only)  

Laser Burn
This asset is a basic all in one laser script. It works with a custom additive mask shader, line renderer and RayCast to create any variation of thin 3D and 2D, low performance cost laser with burn marks and hit sparks. The script allows to attach a source or end flare and or enable lights to enhance the effect. A UV texture scrolling direction control is also available to simulate dust. This asset also works well with Unity standard Glow post effect to enhance the laser lighting effect (Glow is Unity Pro Only) 
Hologram Particles
This is a script based effect that works with Unity Shuriken Particle System to create many types of dynamic particle hologram simulations in the shape of an assigned mesh or waypoints.

The script can use any medium to low poly mesh to display its shape with particles randomly along each vertex within the mesh. This script also has a waypoint option to give full control over particles that can follow animating or moving waypoints. Textures, Color and particle size is still controlled by the particle system.

Lit Tendril
This asset is an all in one custom script wave like tendril ambient effect. It works with a basic additive material and line renderer to create any variation of high performance tendril like arm. The script enables the customization of color, length, phase and wave size in both local X and Y direction of the assigned start point object.

 

 

 

 
     
   

Laser Pack
This asset is a two in one pack that includes a basic all in one laser blueprint and a more advanced burn laser blueprint. It works with a custom transparent mask material, beam particle and RayCast to create any custom variation of thin high performance laser. The asset has an emitting texture and target lights to show hit glow; A UV texture scale and texture pan speed control to simulate dust. The laser burn asset also has a hit particle and burn marks. This asset also works well with Unreal standard Glow post effect to enhance the laser lighting effect.

 

 



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